![]() Dead players do not count towards the average team sanity.įor most ghosts, the hunt sanity threshold is 50% ghosts can choose to initiate hunts at random once the average sanity is at or below 50%. The average sanity is of all players who are alive, regardless of whether they are inside or outside the investigation area. Using "trigger words" or swearing does not increase the chance of a hunt.įor most ghosts, the average team sanity is used to determine whether the ghost can hunt. ![]() All ghosts have a sanity hunt threshold below which they will be able to hunt, and some ghosts may have abilities which may modify the threshold, or even override it entirely. Ghosts do not necessarily hunt immediately once this cooldown is over.Īt least one player must be within the investigation area for a hunt to begin. This does not affect the activation of cursed hunts. Once a hunt ends, there is a minimum cooldown of 25 seconds before the ghost can attempt to initiate another hunt. The setup phase can be ended early if a cursed possession is used or activated. The duration of the setup phase by difficulty is as follows: Hunts cannot occur while the setup phase is ongoing. 3.2.1.7 Ghost-specific detection behaviours.3.2.1.2 Detection in hiding spots with doors.The original crucifix model is now Tier II and range reduced to 4 meters. Successful uses of the crucifix now causes the ghost to wait 25 seconds before hunting again (20 for a Demon).Īdded new textures, effects, and sounds when the crucifix is used. The crucifix's range can now be previewed. The crucifix now has models for each use instead of disappearing on its final use.Ĭrucifixes now cause a 5 second delay before the ghost can attempt to initiate another hunt.Ī successful block of a hunt attempt will now create an EMF 2 reading. The crucifix is now consumable, with 2 uses.ĭecreased the crucifix's range by 1 metre for all ghosts. Increased the crucifix's range by 1 metre for all ghosts. Increased the crucifix's price from $25 to $30. The crucifix is no longer used up when preventing a hunt. 42 Edgefield Road is a good example of this, where a ghost near the front of the house, even upstairs, could possibly use up a crucifix still hanging on the van wall.Ī fresh tier II crucifix blocking its first hunt attempt. This includes exterior walls, which means that it is possible for crucifixes to be used outside provided the ghost is within its range inside the investigation area. The crucifix range is not limited by any obstacle such as walls and doors. A hunt has already started/is in progressĮach time a crucifix is used, the ghost must wait a minimum of 25 seconds (20 seconds for a Demon) before attempting to initiate another hunt.A cursed possession is used to initiate a cursed hunt (Except for in the case of an unused tier III crucifix, which can be used to stop a cursed hunt at the cost of both its charges).The ghost is not within the specified range (even if the crucifix is located in the ghost room).In addition, the crucifix will not work if: If a player-held crucifix successfully prevents a hunt attempt, it will automatically be thrown on the ground.Īfter the crucifix is completely burnt, the crucifix will be useless and have no further effect on the ghost. On second use, more parts of the crucifix will disappear. On first use, one arm of the crucifix will disappear. Each time it blocks a hunt attempt, a burning effect will appear, and the crucifix will glow visually before fading slightly darker. The Tier I crucifix only has one charge, while tier II and tier III both have two charges. Each time a crucifix successfully prevents a hunt, an EMF Level 2 reading is created, with a 25% chance for this to be EMF Level 5 if it is one of the ghost's evidences.įor the Demon, the crucifix's effective range is increased by 50% for each tier: When the ghost attempts to initiate a hunt within the crucifix's range, the hunt will fail to begin, and a charge will be used. Holding F will show the default effective range for the crucifix this is a translucent sphere with a radius depending on its tier level (even if the ghost has a different effective range): The tier II crucifix's effective range shown while placing it, pre 0.9.0.Ī crucifix can be held in the player's hand, thrown, or placed (default: F on keyboard) the crucifix works in all three situations.
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